In terms of improvements, one of them would be to decrease the sound of ambiance sound. When we added this sound, we tried to decrease the volume low enough so that the voice actors could be heard, which gave a final effect of having people having a conversation around a lot of people. This didn't work out well as it made it seem like we were in a crowded room and that they were speaking as if there were people in front of us. This could be improved by decreasing the sound of the ambiance sound a bit more and recording some lines again to ensure that there isn't any background noise.
Another improvement that could be made would be adding more fading. We added the deep shuffle beat during the conflict scene and a guitar riff to go with the beat, which set the mood for the scene. Although it was praised, it did startle some listeners, who believed that it came out of nowhere. In order to improve this, we would fade in the music as a way to convey that the conflict is increasing. During the show, we hinted at the growing conflict that was going to occur, which would present how far people would go to clear their names, and the fade-in music would convey the rising tension.
Another improvement that could be made would be to limit the amount of music that we had. We added various intense music, that was already on the software, for the last scene to set the intense mood for the listeners. Although some of the listeners felt that it did set the mood and that they were able to understand how the characters felt, some did point out that it went off sync and that the change of music was random at times. To improve this, we would change the alignment of the music had and we would include only two pieces of music along this part of the scene to make it simpler and easier for the audience to listen to.
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